Game link here. This is where the shrine-blog takes it’s namesake. In this game, which is interactive fiction, you play as silk collectors trapped on a roof and it’s up to you to find a way off. Silk? They are looking for spidersilk left after giant mutant spiders died off twenty years ago in this near-future game, the spidersilk is fused with wood to create organic skyscrapers in Asia.
The game is also a spin-off of an indie movie called Ghosts With Shit Jobs.
The plot? Basically, in 2040, a documentary is released for Asian audiences that showcase how the poor Westerners scrape out a living in Toronto, Canada.
Oscar is a digital janitor in his 20s/30s, and has to manually cover up logos for copyright reasons in the future’s answer to Google StreetView maps. He doesn’t really know why he’s on a show about bad jobs, because he thinks his job is pretty great — he gets to see history come alive in front of his eyes, like the garbagemen who fancy themselves like archaeologists. But the long hours and loneliness are getting to him, especially since the death of his mother.
Gary and Karen are baby-makers in their 20s/30s. They assemble robot baby dolls for the children of the wealthy in Asia. They’re so indistinguishable from real babies that the crying, diapers and feeding of a half-dozen units at once is driving the couple a little crazy and straining their relationship. Both of them are hugely overqualified for the job, but while Gary has a reasonable ten-year plan, the more ambitious Karen would do anything to be making battlebots now.
Anton and Toph are silk collectors in their 20s. Twenty years ago a herd of gigantic spiders ran amok over the eastern seaboard after a genelab outbreak, leaving behind buildings swathed in spider web silk. Although highly toxic and difficult to collect, people like Anton and Toph risk their lives to get it — it’s worth its weight in gold as an ultrastrong building material. Anton, the enthusiastic and delusional older brother, loves the idea of becoming famous for collecting the Tower silk. Toph, the more intelligent younger brother who actually does the collecting, knows it’s a deathtrap.
Serina is human spam in her 20s/30s. She makes a living by mentioning brands and products in casual conversation, and is credited based on their status and wealth. Because of the life she’s chosen, she’s disconnected from friends and family but protected by a lipstick-sized tazer and her “people” in the Nigerian cartel. A chameleon and professionally skilled at reinvention, her good humour and friendliness is only skin deep — beneath it is a cold and ruthless survivor.